Wednesday, 28 March 2012

nVidia GTX 680 Surround Setup & Summary

I was lucky enough to bag myself one of the new nVidia Kepler offerings - the GTX 680. It has been a slightly longer wait than expected since putting together the Sandy Bridge E system. I've been sat with three screens but no ability to play surround as the 570 isn't capable of it alone, it requires another running in SLI and unfortunatley my second one failed.

Point of View were the only models in stock


I've been far too caught up in fiddling with the clocks and playing the odd game to sit down an run a long winded benching session, but a few scores are below.

GPUZ showing the highest clocks/temperatures achieved (MSI Afterburner was clocked at +214Mhz core and +360Mhz memory):



3DMark11 scored 10952 P points.

http://3dmark.com/3dm11/3046327;jsessionid=1xso1zmj71y0f13rdzpmbtzxv7


Battlefield 3 Benchmarks running in surround at 5760x1080 resolution:

Ultra Settings (Game used all 2GB of VRAM)

Frames Time (ms) Min Max Avg
3815 141647 21 37 26.933






High Settings (Game used 1.7GB max of VRAM)

Frames Time (ms) Min Max Avg
8198 187708 33 59 43.674

Ultra settings in single player were just about bearable, but an average of 27fps wasn't all that enjoyable. High was just right to play at, only a minimum of 33fps, so I was happy with that across a triple screen setup.

Skyrim isn't really worth mentioning, with everything set to full, official texture pack and the 2K texture pack, it will still return anywhere between 50 and 60 fps (Vsync on) on constant gameplay. I could unlock the vsync and see what more it can give at a later date.

Pics and screenshots to follow!

A quick phone snap of WoW spread across the three screens:


UPDATE: 24/7 Clock at +194 core, +500 mem, scored over 11.5K 3DMark11
http://3dmark.com/3dm11/3235185

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